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2014年3月24日 星期一

30多个iOS常用动画,带详细注释

// // CoreAnimationEffect.h // CoreAnimationEffect // // Created by VincentXue on 13-1-19. // Copyright (c) 2013年 VincentXue. All rights reserved. // #import /** ! 导入QuartzCore.framework * * Example: * * Step.1 * * #import "CoreAnimationEffect.h" * * Step.2 * * [CoreAnimationEffect animationMoveLeft:your view]; * */ @interface CoreAnimationEffect : NSObject #pragma mark - Custom Animation /** * @brief 快速构建一个你自定义的动画,有以下参数供你设置. * * @note 调用系统预置Type需要在调用类引入下句 * * #import * * @param type 动画过渡类型 * @param subType 动画过渡方向(子类型) * @param duration 动画持续时间 * @param timingFunction 动画定时函数属性 * @param theView 需要添加动画的view. * * */ + (void)showAnimationType:(NSString *)type withSubType:(NSString *)subType duration:(CFTimeInterval)duration timingFunction:(NSString *)timingFunction view:(UIView *)theView; #pragma mark - Preset Animation /** * 下面是一些常用的动画效果 */ // reveal + (void)animationRevealFromBottom:(UIView *)view; + (void)animationRevealFromTop:(UIView *)view; + (void)animationRevealFromLeft:(UIView *)view; + (void)animationRevealFromRight:(UIView *)view; // 渐隐渐消 + (void)animationEaseIn:(UIView *)view; + (void)animationEaseOut:(UIView *)view; // 翻转 + (void)animationFlipFromLeft:(UIView *)view; + (void)animationFlipFromRigh:(UIView *)view; // 翻页 + (void)animationCurlUp:(UIView *)view; + (void)animationCurlDown:(UIView *)view; // push + (void)animationPushUp:(UIView *)view; + (void)animationPushDown:(UIView *)view; + (void)animationPushLeft:(UIView *)view; + (void)animationPushRight:(UIView *)view; // move + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration; + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration; + (void)animationMoveLeft:(UIView *)view; + (void)animationMoveRight:(UIView *)view; // 旋转缩放 // 各种旋转缩放效果 + (void)animationRotateAndScaleEffects:(UIView *)view; // 旋转同时缩小放大效果 + (void)animationRotateAndScaleDownUp:(UIView *)view; #pragma mark - Private API /** * 下面动画里用到的某些属性在当前API里是不合法的,但是也可以用. */ + (void)animationFlipFromTop:(UIView *)view; + (void)animationFlipFromBottom:(UIView *)view; + (void)animationCubeFromLeft:(UIView *)view; + (void)animationCubeFromRight:(UIView *)view; + (void)animationCubeFromTop:(UIView *)view; + (void)animationCubeFromBottom:(UIView *)view; + (void)animationSuckEffect:(UIView *)view; + (void)animationRippleEffect:(UIView *)view; + (void)animationCameraOpen:(UIView *)view; + (void)animationCameraClose:(UIView *)view; @end // // CoreAnimationEffect.m // CoreAnimationEffect // // Created by VincentXue on 13-1-19. // Copyright (c) 2013年 VincentXue. All rights reserved. // #import "CoreAnimationEffect.h" #import @implementation CoreAnimationEffect /** * 首先推荐一个不错的网站. http://www.raywenderlich.com */ #pragma mark - Custom Animation + (void)showAnimationType:(NSString *)type withSubType:(NSString *)subType duration:(CFTimeInterval)duration timingFunction:(NSString *)timingFunction view:(UIView *)theView { /** CATransition * * @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html * @see http://geeklu.com/2012/09/animation-in-ios/ * * CATransition 常用设置及属性注解如下: */ CATransition *animation = [CATransition animation]; /** delegate * * 动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法. * * @see CAAnimationDelegate (按下command键点击) */ animation.delegate = self; /** duration * * 动画持续时间 */ animation.duration = duration; /** timingFunction * * 用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是 * 先快后慢,先慢后快还是先慢再快再慢. * * 动画的开始与结束的快慢,有五个预置分别为(下同): * kCAMediaTimingFunctionLinear 线性,即匀速 * kCAMediaTimingFunctionEaseIn 先慢后快 * kCAMediaTimingFunctionEaseOut 先快后慢 * kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢 * kCAMediaTimingFunctionDefault 实际效果是动画中间比较快. */ /** timingFunction * * 当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction * 具体参见下面的URL * * @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html * * + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; * * - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; */ animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction]; /** fillMode * * 决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后. * 预置为: * kCAFillModeRemoved 默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态 * kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态 * kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL * kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果 */ animation.fillMode = kCAFillModeForwards; /** removedOnCompletion * * 这个属性默认为YES.一般情况下,不需要设置这个属性. * * 但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则 * fillMode无效 */ // animation.removedOnCompletion = NO; /** type * * 各种动画效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释). * ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用. * @"cube" 立方体翻滚效果 * @"moveIn" 新视图移到旧视图上面 * @"reveal" 显露效果(将旧视图移开,显示下面的新视图) * @"fade" 交叉淡化过渡(不支持过渡方向) (默认为此效果) * @"pageCurl" 向上翻一页 * @"pageUnCurl" 向下翻一页 * @"suckEffect" 收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向) * @"rippleEffect" 滴水效果,(不支持过渡方向) * @"oglFlip" 上下左右翻转效果 * @"rotate" 旋转效果 * @"push" * @"cameraIrisHollowOpen" 相机镜头打开效果(不支持过渡方向) * @"cameraIrisHollowClose" 相机镜头关上效果(不支持过渡方向) */ /** type * * kCATransitionFade 交叉淡化过渡 * kCATransitionMoveIn 新视图移到旧视图上面 * kCATransitionPush 新视图把旧视图推出去 * kCATransitionReveal 将旧视图移开,显示下面的新视图 */ animation.type = type; /** subtype * * 各种动画方向 * * kCATransitionFromRight; 同字面意思(下同) * kCATransitionFromLeft; * kCATransitionFromTop; * kCATransitionFromBottom; */ /** subtype * * 当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为: * 90cw 逆时针旋转90° * 90ccw 顺时针旋转90° * 180cw 逆时针旋转180° * 180ccw 顺时针旋转180° */ /** * type与subtype的对应关系(必看),如果对应错误,动画不会显现. * * @see http://iphonedevwiki.net/index.php/CATransition */ animation.subtype = subType; /** * 所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上. * forKey 可以是任意字符串. */ [theView.layer addAnimation:animation forKey:nil]; } #pragma mark - Preset Animation + (void)animationRevealFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromBottom]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromTop]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromLeft]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromRight]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationEaseIn:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationEaseOut:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } /** * UIViewAnimation * * @see http://www.cocoachina.com/bbs/read.php?tid=110168 * * @brief UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL. * * @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用 * nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型. * @method setAnimationCurve: 设置动画的加速或减速的方式(速度) * @method setAnimationDuration: 动画持续时间 * @method setAnimationTransition:forView:cache: 第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区 * @method commitAnimations 动画结束 */ + (void)animationFlipFromLeft:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationFlipFromRigh:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationCurlUp:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationCurlDown:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationPushUp:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushDown:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromBottom]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil]; } // presentModalViewController + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration { CATransition *animation = [CATransition animation]; [animation setDuration:duration]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil]; } // dissModalViewController + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration { CATransition *transition = [CATransition animation]; transition.duration =0.4; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionReveal; transition.subtype = kCATransitionFromBottom; [view.layer addAnimation:transition forKey:nil]; } + (void)animationMoveLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationMoveRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil]; } +(void)animationRotateAndScaleEffects:(UIView *)view { [UIView animateWithDuration:0.35f animations:^ { /** * @see http://donbe.blog.163.com/blog/static/138048021201061054243442/ * * @param transform 形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL. * * @method valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL * * @see http://blog.csdn.net/liubo0_0/article/details/7452166 * */ view.transform = CGAffineTransformMakeScale(0.001, 0.001); CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"]; // 向右旋转45°缩小到最小,然后再从小到大推出. animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)]; /** * 其他效果: * 从底部向上收缩一半后弹出 * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)]; * * 从底部向上完全收缩后弹出 * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)]; * * 左旋转45°缩小到最小,然后再从小到大推出. * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)]; * * 旋转180°缩小到最小,然后再从小到大推出. * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)]; */ animation.duration = 0.45; animation.repeatCount = 1; [view.layer addAnimation:animation forKey:nil]; } completion:^(BOOL finished) { [UIView animateWithDuration:0.35f animations:^ { view.transform = CGAffineTransformMakeScale(1.0, 1.0); }]; }]; } /** CABasicAnimation * * @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html * * @brief 便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个 * 键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果 * 具体可以填写什么请参考上面的URL,切勿乱填! * 例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度. * 这个动画的效果是把view旋转到最小,再旋转回来. * 你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类. * * @param toValue 动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为: * fromValue(开始值), toValue(结束值), byValue(偏移值), ! 这三个属性最多只能同时设置两个; * 他们之间的关系如下: * 如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue; * 如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue; * 如果同时设置了byValue 和toValue,那么动画就会从toValue - byValue过渡到toValue; * * 如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value; * 如果只设置了toValue ,那么动画就会从当前的value过渡到toValue; * 如果只设置了byValue ,那么动画就会从从当前的value过渡到当前value + byValue. * * 可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并 * 同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值. ! 而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去 * 完成这些显示效果而已. * 在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度. * * @param duration 动画持续时间 * * @param timingFunction 动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢... */ /** CAAnimationGroup * * @brief 顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画, * 把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性, * 这时候就可以使用CAAnimationGroup. * * @param duration 动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一 * 设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性 * 的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画. * * @param autoreverses 动画完成后自动重新开始,默认为NO. * * @param repeatCount 动画重复次数,默认为0. * * @param animations 动画组(数组类型),把需要同时运行的动画加到这个数组里. * * @note addAnimation:forKey 这个方法的forKey参数是一个字符串,这个字符串可以随意设置. * * @note 如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把 * removedOnCompletion 设置为NO; */ + (void)animationRotateAndScaleDownUp:(UIView *)view { CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2]; rotationAnimation.duration = 0.35f; rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; scaleAnimation.toValue = [NSNumber numberWithFloat:0.0]; scaleAnimation.duration = 0.35f; scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CAAnimationGroup *animationGroup = [CAAnimationGroup animation]; animationGroup.duration = 0.35f; animationGroup.autoreverses = YES; animationGroup.repeatCount = 1; animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil]; [view.layer addAnimation:animationGroup forKey:@"animationGroup"]; } #pragma mark - Private API + (void)animationFlipFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationFlipFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromLeft"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationSuckEffect:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"suckEffect"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRippleEffect:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"rippleEffect"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCameraOpen:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowOpen"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCameraClose:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowClose"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } @end

iOS实现在后台播放音乐

iOS4之后就支持后台播放音频了。只需下面两步就可以实现后台播放音频操作了。
1. 在Info.plist中,添加"Required background modes"键,其值设置是“App plays audio"
2. 在播放器播放音乐的代码所在处,添加如下两段代码(当然,前提是已经添加了AVFoundation框架):
//添加后台播放代码: AVAudioSession *session = [AVAudioSession sharedInstance]; [session setActive:YES error:nil]; [session setCategory:AVAudioSessionCategoryPlayback error:nil]; //以及设置app支持接受远程控制事件代码。设置app支持接受远程控制事件, //其实就是在dock中可以显示应用程序图标,同时点击该图片时,打开app。 //或者锁屏时,双击home键,屏幕上方出现应用程序播放控制按钮。 [[UIApplication sharedApplication] beginReceivingRemoteControlEvents]; //用下列代码播放音乐,测试后台播放 // 创建播放器 AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil]; [url release]; [player prepareToPlay]; [player setVolume:1]; player.numberOfLoops = -1; //设置音乐播放次数 -1为一直循环 [player play]; //播放

把状态栏的文字颜色改成白色

1.在info.plist里面添加字段 key----View controller-based status bar appearance value---NO 在appDelegate里面添加代码: [[UIApplication sharedApplication] setStatusBarHidden:NO withAnimation:UIStatusBarAnimationFade]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleLightContent animated:YES];

几种常见的GCD用法

GCD详细介绍 /**< 自定义queue,默认串行: NULL == DISPATCH_QUEUE_SERIAL*/ /**< label:标签,用于标注queue*/ // dispatch_queue_t queue = dispatch_queue_create("label", NULL); // // dispatch_async(queue, ^{ // NSLog(@"test"); // }); /**< 自定义queue,并行或串行: DISPATCH_QUEUE_CONCURRENT或DISPATCH_QUEUE_SERIAL*/ // dispatch_queue_t serial_queue = dispatch_queue_create("标签", DISPATCH_QUEUE_CONCURRENT); // dispatch_async(serial_queue, ^(){ // sleep(5); // NSLog(@"block_1"); // 尽管为异步调用且延迟3秒,但如果在serial队列中,block_1仍然先于block_2被打印出来 // }); // dispatch_async(serial_queue, ^(){ // NSLog(@"block_2"); // }); /**< 延迟执行*/ /**< (int64_t)(delayInSeconds * NSEC_PER_SEC):转换成毫秒*/ // double delayInSeconds = 5.0; // dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC)); // dispatch_after(popTime, dispatch_get_main_queue(), ^(void){ // NSLog(@"5s delay"); // }); /**< 常用的异步并发执行*/ // dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT , 0), ^{ // sleep(5); // NSLog(@"block_1"); // }); // // dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT , 0), ^{ // NSLog(@"block_2"); // }); /**< 异步并回调主线程,常用ui更新*/ dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT , 0), ^{ dispatch_async(dispatch_get_main_queue(), ^{ NSLog(@"to do with ui"); }); });

截取屏幕中局部图片

-(void)screenShotRect:(CGRect)aRect //arect 想要截图的区域 { UIGraphicsBeginImageContextWithOptions(CGSizeMake(640, 960), YES, 0); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); CGImageRef imageRef = viewImage.CGImage; CGRect rect =aRect;//这里可以设置想要截图的区域 CGImageRef imageRefRect =CGImageCreateWithImageInRect(imageRef, rect); UIImage *sendImage = [[UIImage alloc] initWithCGImage:imageRefRect]; NSData *imageViewData = UIImagePNGRepresentation(sendImage); //第一,保存到沙盒 NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:@"zone.png"]; NSLog(@"%@", savedImagePath); [imageViewData writeToFile:savedImagePath atomically:YES]; CGImageRelease(imageRefRect); //第二,保存到相册 UIImage *image = [UIImage imageWithData:imageViewData]; UIImageWriteToSavedPhotosAlbum(image, self, nil, nil); }

iOS7 UITableView底線右移問題

在ios7上UITableView底线右移了,我们可以通过添加代码来让它铺满整个屏幕的宽,在使用前要加上判断是否有这个方法,因为只有ios7以上才有。
if ([_tableView respondsToSelector:@selector(setSeparatorInset:)]) { [_tableView setSeparatorInset:UIEdgeInsetsZero]; }

2014年3月6日 星期四

二進制,八進制,十進制,十六進制

因為自己不是資訊本科系畢業所以有些觀念都不太清楚
在今天偶然看到關於這些進制的解說
讓我忽然領悟了
所以寫下來避免自己又忘光光
不多說直接上截圖

我們用十進制的19來做範例,轉成二進制的算法
並且將19除以2,結束的條件是商為0,並借由每次的餘數轉換成二進制數值。


相對的從八進制轉到二進制,利用1除以2,結束的條件是商為0,並借由每次的餘數轉換成二進制數值。
利用7除以2,結束的條件是商為0,並借由每次的餘數轉換成二進制數值。


此圖的文字,高位不足三位補零!應該改為高位不足四位補零!!!!


相對的從十六進制轉到二進制,利用7除以2,結束的條件是商為0,並借由每次的餘數轉換成二進制數值。
利用3除以2,結束的條件是商為0,並借由每次的餘數轉換成二進制數值。


相對的從十六進制轉到二進制,利用7除以2,結束的條件是商為0,並借由每次的餘數轉換成二進制數值。
利用3除以2,結束的條件是商為0,並借由每次的餘數轉換成二進制數值。

2014年3月2日 星期日

<轉帖>Objective-C相关Category的收集

Objective-C相关Category的收集

<轉帖>iOS项目的目录结构和开发流程

iOS项目的目录结构和开发流程

目录结构
AppDelegate
Models
Macro
General
Helpers
Vendors
Sections
Resources
 
一个合理的目录结构首先应该是清晰的,让人一眼看上去就能大概了解目录的职责,且容易应对新的变化。
 
AppDelegate
这个目录下放的是AppDelegate.h(.m)文件,是整个应用的入口文件,所以单独拿出来。
 
Models
这个目录下放一些与数据相关的Model文件,里面大概是这样:
 
Models
    |- BaseModel.h
    |- BaseModel.m
    |- CollectionModel.h
    |- CollectionModel.m
    ...
 Macro
这个目录下放了整个应用会用到的宏定义,里面大概是这样:
Macro
    |- AppMacro.h
    |- NotificationMacro.h
    |- VendorMacro.h
    |- UtilsMacro.h
    ...
 
AppMacro.h 里放app相关的宏定义,如:
// 表情相关
#define EMOTION_CACHE_PATH @"cachedemotions"
#define EMOTION_RECENT_USED @"recentusedemotions"
#define EMOTION_CATEGORIES @"categoryemotions"
#define EMOTION_TOPICS @"emotiontopics"
 
// 收藏相关
#define COLLECT_CACHE_PATH @"collected"
 
// 配图相关
#define WATERFALL_ITEM_HEIGHT_MAX 300
#define WATERFALL_ITEM_WIDTH 146
 
NotificationMacro.h 里放的是通知相关的宏定义。

UtilsMacro.h 里放的是一些方便使用的宏定义,如:
#define UIColorFromRGB(r,g,b) [UIColor \
colorWithRed:r/255.0 \
green:g/255.0 \
blue:b/255.0 alpha:1]
 
#define NSStringFromInt(intValue) [NSString stringWithFormat:@"%d",intValue]
 
VendorMacro.h 里放一些第三方常量,如:
#define UMENG_KEY @"xxxxx"
#define UMENG_CHANNEL_ID @"xxx"
 
如果有新的类型的宏定义,可以再新建一个相关的Macro.h。

General
这个目录放会被重用的Views/Classes和Categories。里面大概是这样:
General
    |- Views
        |- TPKScollView
        |- TPKPullToRefresh
        ...
    |- Classes
        |- TPKBaseViewController
        |- TPKHorizontalView
        ...
    | - Categories
        |- UIViewController+Sizzle
        |- UIImageView+Downloader
        ...
这里的TPK是项目的首字母缩写。
 
Helpers
这个目录放一些助手类,文件名与功能挂钩。里面大概是这样:
Helpers
    |- TPKShareHelper
    |- TPDBHelper
    |- TPKEmotionHelper
    ...
 
助手类的主要作用是帮助Controller瘦身,也可以提供一定程度的复用。

Vendors
这个目录放第三方的类库/SDK,如UMeng、WeiboSDK、WeixinSDK等等。
 
Sections
这个目录下面的文件对应的是app的具体单元,如导航、瀑布流等等。里面大概是这样:
Sections
    |- Menu
    |- Setting
    |- Collection
    ...
 
Resources
这个目录下放的是app会用到的一些资源,主要是图片。